Explorers, also called "Spades" are known for their tendency to dig around. Does it sound familiar? If so, then you might be the kind of a player who prefers discovering areas, learning about hidden places and creating maps. Quite often you feel restricted when a game expects you to move on and play within a time limit, because it doesn’t give you a chance to look around at your own desired pace. You find great pleasure in discovering an unknown glitch or even a hidden easter egg!
Single-player appeal to the Explorer
To you the combat as well as gaining points or higher levels is completely secondary, so you usually prefer games such as Myst (and its four sequels). In these games you, as a player, start in an unknown, strange place and the goal is to find your way out by solving puzzles and paying deep attention to details. You, the Explorer, will usually enhance the situation by revealing any back story or lore you can find about the places and people in-game. You will keep rich memories about the adventures you have experienced, while an Achiever will forget about previously played games as soon as they are done with them. On the opposite to what some may think, Explorers can actually enjoy games that are restrictive or permissive. In such a game the challenge is to get it to do something the programmers of the game most likely didn’t plan for it to do. The gamers who have a high percentage in both Explorer and Achiever will usually be the ones who create extraordinary goals for themselves, for example, completing the game under specific restrictions, or in a certain order within a limited amount of time, so they can use the tricks they have gathered. A fun fact - these players are also known for their perversity. (Don’t take it too personal though!)
Multi-player appeal to the Explorer
In the massively multi-player environment you, the Explorer, benefit pretty much the same way as the Achiever does, since you are surrounded by other players who will wish to benefit from your knowledge. You usually meet other Explorers and are able to exchange experiences, and quite often, even Socializers don’t mind listening to you. However, the interaction with Killers is mostly (but not always) negative, because hateful Killers would disturb the exploration process. Most common MMORPGs offer you a lot of lore as well as plenty of rich characters to dig into. Nevertheless, you will quite quickly become bored with any specific MMORPG when you begin to feel that it has become as a task to play, with only the same ahead. Certainly, this is true to some extent of all types of gamers, but you are the type of a player who can be particularly unstable, completely giving up a game within a few weeks and choosing to spend months or even years digging deeply into a less-popular game instead.